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Cross-Task Behavioral Phenotyping in Pediatric ADHD: Unsupervised Discovery of Engagement Styles across Clinical and Game-Based Environments
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1
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| Subject:
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Personalized Interventions and Diagnosis of Complex Neurological Disorders
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Presenter Author:
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| Name:
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Somayeh Malekshahi
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Author:
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| Name 1:
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Somayeh Malekshahi - Presenter
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| Affiliation 1:
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School of Electrical and Computer Engineering, College of Engineering, University of Tehran, Tehran, Iran
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| Name 2:
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Reza Rostami
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| Affiliation 2:
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Department of Psychology, University of Tehran, Tehran, Iran
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| Name 3:
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Hamid Soltanian-Zadeh - Corresponding
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| Affiliation 3:
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School of Electrical and Computer Engineering, College of Engineering, University of Tehran, Tehran, Iran
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Abstract
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Original Research
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introduction :
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Clinical assessment of ADHD often overlooks behavioral heterogeneity within the diagnosis. This study applies unsupervised machine learning to identify Digital Phenotypes—consistent behavioral signatures—expressed across two distinct environments: a standardized clinical task (Integrated Visual and Auditory Continuous Performance Test; IVA-2) and a naturalistic Serious Game designed to elicit sustained engagement.
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Methods:
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We analyzed multimodal data (video and behavioral telemetry) from 21 participants (ages 6-12) during the 12.5-minute IVA-2 and around a 30-minute engagement-focused Serious Game. Computer-vision features were extracted from IVA-2 video recordings using OpenFace, including head-pose variance, gaze variability, and facial action unit (AU) statistics during the clinical task (IVA-2). Clinical performance measures (omission rate, commission rate, and reaction time) were integrated with these features. These digital phenotypes were then correlated with game-based behavioral telemetry (impulsivity indexed by extra click percentage and inattention indexed by click-time dispersion) to evaluate cross-environment behavioral consistency. Unsupervised clustering analysis was performed on standardized clinical and movement features to identify natural groupings, followed by non-parametric Kruskal–Wallis tests to assess the discriminative power of physiological markers.
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Results:
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Unsupervised clustering revealed three distinct behavioral phenotypes differing in motor variability and attentional performance. Phenotype 1 (n=8) exhibited the most stable behavioral profile, low head-pose variance (mean = 0.054), low omission rate (5.8%), and the lowest gaze variability (0.102). During the Serious Game, this group demonstrated relatively controlled interaction patterns, with moderate extra clicks (51.9%) and sustained task engagement. Phenotype 2 (n=12) showed marked behavioral instability, characterized by the highest pose variance (0.151), higher omission rates (16.1%), and significantly elevated gaze variability (0.170, p=0.007). Notably, despite their clinical severity, this group showed the lowest extra click percentage (47.6%) in the game environment, suggesting that highly engaging, reward-based tasks may mitigate the impulsivity symptoms observed in standardized clinical settings. Phenotype 3 (n=1), a high-severity outlier, combined moderate motor variability (0.081), with the highest game impulsivity (55.4%) and the shortest interaction time.
Principal component analysis showed that two components explained 75.4% of behavioral variance. Significant between-cluster differences were found across multiple physiological markers, most notably in lower-face muscle activity: AU26 (Jaw Drop; p < 0.001), AU15 (Lip Corner Depressor; p = 0.001), and AU17 (Chin Raiser; p = 0.001). These findings suggest that facial tension and mouth-opening behaviors are primary physiological indicators of ADHD severity and effortful control during clinical tasks.
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Conclusion:
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These findings suggest that ADHD manifestations are not strictly task-dependent but represent stable Digital Phenotypes that can be mapped non-intrusively using computer vision. The discovery that facial Action Units and gaze variability effectively distinguish clinical severity groups provides a framework for more objective, context-aware ADHD monitoring. In such a framework, the environment (e.g., a game) can be dynamically adapted to the specific physiological and behavioral style of the child to maintain optimal levels of engagement and performance.
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| Attachment:
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| Keywords:
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ADHD, Phenotyping, Pediatric, Engagement, Clinical, Serious Game
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| Key message:
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